The Thieves Guild > Equipment > Armor
D&D Equipment & Supplies
The armor table shows the most common armor used in the worlds of D&D, their cost, weight, and other properties of the armor.
Optional Rules: Metal armor is typically made using steel, however armor can be crafted using a variety of different metals. Clicking on a metal armor's name will give you a description of the armor and possible metal options. Each metal has unique properties and costs. Note: Most smiths are proficient in crafting using iron or steel, but other metals may require a specialist. In addition, some metals are rare and the smith may not have the resources to craft some metal armor.
Item
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Armor
Light Armor
Padded
Cost: 5 gp
Cheap: 4 gp
Expensive: 10 gp
Weight: 8 lb.
Armor Class (AC): 11 + Dex mod
Strength
Stealth Disadv
Padded armor consists of quilted layers of cloth and batting (layers or sheets of raw cotton or wool).
[AC: 11 + Dex modifier; Stealth: Disadvantage]
Leather
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 10 lb.
Armor Class (AC): 11 + Dex mod
Strength
Stealth
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
[AC: 11 + Dex modifier]
Studded Leather
Cost: 45 gp
Cheap: 36 gp
Expensive: 90 gp
Weight: 13 lb.
Armor Class (AC): 12 + Dex mod
Strength
Stealth
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
[AC: 12 + Dex modifier]
Medium Armor
Hide
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 12 lb.
Armor Class (AC): 12 + Dex mod (max 2)
Strength
Stealth
This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
[AC: 12 + Dex modifier (max 2)]
Chain Shirt
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 20 lb.
Armor Class (AC): 13 + Dex mod (max 2)
Strength
Stealth
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
[AC: 13 + Dex modifier (max 2)]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Chain Shirt
25 gp
20 gp
50 gp
20 lb.
13 + Dex mod (max 2)
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Chain Shirt
38 gp
30 gp
75 gp
20 lb.
13 + Dex mod (max 2)
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Chain Shirt
45 gp
36 gp
90 gp
20 lb.
13 + Dex mod (max 2)
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Chain Shirt
50 gp
40 gp
100 gp
20 lb.
13 + Dex mod (max 2)
Steel is the defauft metal to make armor.
Silver Chain Shirt
150 gp
140 gp
200 gp
20 lb.
13 + Dex mod (max 2)
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Chain Shirt
550 gp
540 gp
600 gp
20 lb.
13 + Dex mod (max 2)
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Chain Shirt
850 gp
840 gp
900 gp
10 lb.
13 + Dex mod (max 2)
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Scale Mail
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 45 lb.
Armor Class (AC): 14 + Dex mod (max 2)
Strength
Stealth Disadv
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
[AC: 14 + Dex modifier (max 2); Stealth: Disadvantage]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Scale Mail
25 gp
20 gp
50 gp
45 lb.
14 + Dex mod (max 2)
Disadv
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Scale Mail
38 gp
30 gp
75 gp
45 lb.
14 + Dex mod (max 2)
Disadv
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Scale Mail
45 gp
36 gp
90 gp
45 lb.
14 + Dex mod (max 2)
Disadv
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Scale Mail
50 gp
40 gp
100 gp
45 lb.
14 + Dex mod (max 2)
Disadv
Steel is the defauft metal to make armor.
Silver Scale Mail
150 gp
140 gp
200 gp
45 lb.
14 + Dex mod (max 2)
Disadv
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Scale Mail
550 gp
540 gp
600 gp
45 lb.
14 + Dex mod (max 2)
Disadv
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Scale Mail
850 gp
840 gp
900 gp
23 lb.
14 + Dex mod (max 2)
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Breastplate
Cost: 400 gp
Cheap: 320 gp
Expensive: 800 gp
Weight: 20 lb.
Armor Class (AC): 14 + Dex mod (max 2)
Strength
Stealth
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
[AC: 14 + Dex modifier (max 2)]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Breastplate
200 gp
160 gp
400 gp
20 lb.
14 + Dex mod (max 2)
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Breastplate
300 gp
240 gp
600 gp
20 lb.
14 + Dex mod (max 2)
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Breastplate
360 gp
288 gp
720 gp
20 lb.
14 + Dex mod (max 2)
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Breastplate
400 gp
320 gp
800 gp
20 lb.
14 + Dex mod (max 2)
Steel is the defauft metal to make armor.
Silver Breastplate
500 gp
420 gp
1,000 gp
20 lb.
14 + Dex mod (max 2)
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Breastplate
900 gp
820 gp
1,300 gp
20 lb.
14 + Dex mod (max 2)
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Breastplate
1,200 gp
1,120 gp
1,600 gp
10 lb.
14 + Dex mod (max 2)
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Half Plate
Cost: 750 gp
Cheap: 600 gp
Expensive: 1,500 gp
Weight: 40 lb.
Armor Class (AC): 15 + Dex mod (max 2)
Strength
Stealth Disadv
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
[AC: 15 + Dex modifier (max 2); Stealth: Disadvantage]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Half Plate
375 gp
300 gp
750 gp
40 lb.
15 + Dex mod (max 2)
Disadv
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Half Plate
563 gp
450 gp
1,125 gp
40 lb.
15 + Dex mod (max 2)
Disadv
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Half Plate
675 gp
540 gp
1,350 gp
40 lb.
15 + Dex mod (max 2)
Disadv
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Half Plate
750 gp
600 gp
1,500 gp
40 lb.
15 + Dex mod (max 2)
Disadv
Steel is the defauft metal to make armor.
Silver Half Plate
938 gp
750 gp
1,875 gp
40 lb.
15 + Dex mod (max 2)
Disadv
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Half Plate
1,250 gp
1,100 gp
2,000 gp
40 lb.
15 + Dex mod (max 2)
Disadv
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Half Plate
1,550 gp
1,400 gp
2,300 gp
20 lb.
15 + Dex mod (max 2)
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Heavy Armor
Ring Mail
Cost: 30 gp
Cheap: 24 gp
Expensive: 60 gp
Weight: 40 lb.
Armor Class (AC): 14
Strength
Stealth Disadv
This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
[AC: 14; Stealth: Disadvantage]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Ring Mail
15 gp
12 gp
30 gp
40 lb.
14
Disadv
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Ring Mail
23 gp
18 gp
45 gp
40 lb.
14
Disadv
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Ring Mail
27 gp
22 gp
54 gp
40 lb.
14
Disadv
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Ring Mail
30 gp
24 gp
60 gp
40 lb.
14
Disadv
Steel is the defauft metal to make armor.
Silver Ring Mail
130 gp
124 gp
160 gp
40 lb.
14
Disadv
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Ring Mail
530 gp
524 gp
560 gp
40 lb.
14
Disadv
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Ring Mail
830 gp
824 gp
860 gp
20 lb.
14
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Chain Mail
Cost: 75 gp
Cheap: 60 gp
Expensive: 150 gp
Weight: 55 lb.
Armor Class (AC): 16
Strength 13
Stealth Disadv
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
[AC: 16; Strength 13; Stealth: Disadvantage]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Chain Mail
38 gp
30 gp
75 gp
55 lb.
16
13
Disadv
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Chain Mail
56 gp
45 gp
113 gp
55 lb.
16
13
Disadv
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Chain Mail
68 gp
54 gp
135 gp
55 lb.
16
14
Disadv
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Chain Mail
75 gp
60 gp
150 gp
55 lb.
16
13
Disadv
Steel is the defauft metal to make armor.
Silver Chain Mail
175 gp
160 gp
250 gp
55 lb.
16
13
Disadv
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Chain Mail
575 gp
560 gp
650 gp
55 lb.
16
13
Disadv
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Chain Mail
875 gp
860 gp
950 gp
28 lb.
16
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Splint
Cost: 200 gp
Cheap: 160 gp
Expensive: 400 gp
Weight: 60 lb.
Armor Class (AC): 17
Strength 15
Stealth Disadv
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
[AC: 17; Strength 15; Stealth: Disadvantage]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Splint
100 gp
80 gp
200 gp
60 lb.
17
15
Disadv
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Splint
150 gp
120 gp
300 gp
60 lb.
17
15
Disadv
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Splint
180 gp
144 gp
360 gp
60 lb.
17
16
Disadv
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Splint
200 gp
160 gp
400 gp
60 lb.
17
15
Disadv
Steel is the defauft metal to make armor.
Silver Splint
300 gp
260 gp
500 gp
60 lb.
17
15
Disadv
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Splint
700 gp
660 gp
900 gp
60 lb.
17
15
Disadv
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Splint
1,000 gp
960 gp
1,200 gp
30 lb.
17
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Plate
Cost: 1,500 gp
Cheap: 1,200 gp
Expensive: 3,000 gp
Weight: 65 lb.
Armor Class (AC): 18
Strength 15
Stealth Disadv
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
[AC: 18; Strength 15; Stealth: Disadvantage]
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Armor ClassAC
Str
Stealth
Copper Plate
750 gp
600 gp
1,500 gp
65 lb.
18
15
Disadv
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
Bronze Plate
1,125 gp
900 gp
2,250 gp
65 lb.
18
15
Disadv
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
Iron Plate
1,350 gp
1,080 gp
2,700 gp
65 lb.
18
16
Disadv
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
Steel Plate
1,500 gp
1,200 gp
3,000 gp
65 lb.
18
15
Disadv
Steel is the defauft metal to make armor.
Silver Plate
1,875 gp
1,500 gp
3,750 gp
65 lb.
18
15
Disadv
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
Adamantine Plate
2,000 gp
1,700 gp
3,500 gp
65 lb.
18
15
Disadv
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
Mithral Plate
2,300 gp
2,000 gp
3,800 gp
33 lb.
18
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Shield
Shield
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 6 lb.
Armor Class (AC): +2
Strength
Stealth
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
[AC: +2]